Grants and Contracts Details
Description
Absolute Priorities:
(a) Description of Technology-Based Approach: Our objective is to develop a
software program called Math Pursuits, an intervention to help students achieve proficiency in
mathematics. This multimedia program will help children achieve their goals in understanding
mathematics through their quest to discover the mathematical connections to the world around
them. For each topic, students will pursue a new adventure that includes realistic math problems
presented through digital video clips. The difficulty level of these problems will be adjusted to
provide the appropriate level of challenge for each individual student.
(b) Justification for Project: Math Pursuits will combine many of the empirically
validated strategies from the literature on technology-based math interventions, such as cognitive
strategies, visualization support, and computer feedback. In addition, this program will go
beyond these interventions by individualizing instruction to students based on their learning
needs. To make the curriculum more accessible to students with learning disabilities, this
program will present the math problems through digital videos. These videos will be designed
based on the principles of anchored instruction, an instructional model that grew out of cognitive
science research by the Cognition and Technology Group at Vanderbilt. Research has shown that
anchored instruction is effective in helping children with learning disabilities in mathematics
succeed within remedial education settings. However, additional research is needed to determine
how to help students who are struggling in general education settings. By providing an adjustable
level of challenge along with needed scaffolding, Math Pursuits is designed to help students who
need additional support within general education settings and, at the same time, provide
challenges to students who grasp the concepts more quickly.
(c) Plan for Conducting Work in Phase-I: The project activities will include the
development of three modules of this software and the formative evaluation of the software.
Each module will be about a different math topic (e.g. integers, fractions, and decimals/percents).
The project participants for this formative evaluation will be students, teachers, and parents from
three schools (e.g. elementary, middle school, and high school) in the Fayette County school
system in Kentucky. In this way, we can ensure that the design of the software will accommodate
a wide range of topics and developmental levels. To formatively evaluate the software, we will
use an iterative cycle of research and development that continually refines the software and
underlying theories. Over a 2-year period, we will obtain input on the software through focus
groups and surveys and will assess the use of the software through videotaped observations and
computer log files.
(d) Plan for Collaborative Relationships for Dissemination: Our expected outcome of
phase-l is to develop software that is ready to undergo more rigorous field-based tests of its
effectiveness in improving the math achievement of students with and without learning
disabilities. Once we have sufficient evidence of its effectiveness, we plan to collaborate with a
software company to disseminate this software to teachers and students across the country. We
are already collaborating with Tom Snyder Productions on developing a program on math
fluency, and they have expressed interest in pursuing the Math Pursuits project with us further.
(e) Budget for Meetings in Washington DC: We have budgeted to send the two coprincipal
investigators to both the Project Director's Meeting and Federal Project Officer Meeting.
(t) Other: The software and other instructional materials will be produced iri accessible
formats, including the National Instructional Materials Accessibility Standard (NIMAS) for
textual materials. In addition, our project director is in the initial phase of her career.
Status | Finished |
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Effective start/end date | 1/1/06 → 4/15/06 |
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