Grants and Contracts Details
Description
State-of-the-art visualization and simulation technologies can be characterized as cumbersome, difficult
to deploy, immobile, lacking realism and visual fidelity, and costly in terms of infrastructure
maintenance and initial hardware investment. As a result, systems based on specialized hardware
typically involve low-resolution data rendered on a low-fidelity, display.
This document outlines a research plan that will introduce scalable, commodity-based, immersive
visualization systems to the Fort Knox, UAMBL that support the rendering of photo-realistic scenes.
It seeks to bring together academic research with military and corporate applications to develop
leading-edge solutions that advance the state of technology and build a high-tech community in
the state of Kentucky. The visualization environments under development by researchers at the
eniversity of Kentucky are addressing problems associated with current display technology with
an alternative model referred to as a Metaverse display, that is easily/rapidly deployable, selfconfiguring,
self-monitoring, scalable, and offers high fidelity display with photo-realistic content.
As part of this project, we expect to extend our approach to address the unique problems of a photorealistic
display environment for military visualization, training and simulation applications. The
visualization research will include automatic calibration, resolution improving techniques, frequency
multiplexing across overlapping projectors, and support of immersive video playback.
We will investigate the problems related to integrating very-high resolution, real-world image
data into the immersive experience. The use of real-world imagery supports user experience based
on a virtual environment that more closely represents the real data on which it is based. Imagery
and other data may be collected in a controlled environment, or garnered from sensors deployed
in the field. In the second case there arc significant issues related to secure information delivery,
multimedia protocols, and quality of services guarantees. We will study networking protocols that
address these problems such as con cast in the context of information delivery to high-resolution
immersive visualizations_
Ultimately, the project will deploy a next-generation Metaverse display at the Fort Knox UAMBL.
The display will support Image-Based Rendering (IBR) for simulation and training within the environment.
As a feasibility demonstration, a photo-realistic image-based database of objects from the
domain of Military Operations in Urban Terrain (MOUT), will be acquired for rendering complex
scenes on the display. The database will include dismounted soldiers, non-combatants, military and
civilian vehicles, and ancillary objects commonly found in an urban setting. While visual simulation
has been implemented effectively for training in large open environments involving "Force on Force"
simulation there has been little attention and/or development in simulating environments that can
provide the required fidelity for realism in the unique domain of Urban Terrains.
The proposed research program is a starting point to a longer-term goal of the automatic and
opportunistic acquisition of image-based models from mobile sensors, stationary surveillance networks,
and aerial imagery to generate a photo-realistic immersive experience that is representative
of remote, real-world activity and battlefield situation in near real-time.
Status | Finished |
---|---|
Effective start/end date | 1/24/05 → 1/23/06 |
Funding
- Army: $963,000.00
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