3-D Graphical hypermedia meets interactive E-books: A new paradigm for experiential learning Joan Mazur, Ruigang Yang, Mingxuan Sun, and Rebecca Kayrouz

Joan Mazur, Ruigang Yang, Mingxuan Sun, Rebecca Kayrouz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this exploratory paper, we propose to develop a new paradigm for teaching virtual dissections-a task prevalent in public schools- 3-D interactive electronic books that blend the state-of-the-art techniques in computer graphics with 3-D hypermedia. Students will learn experientially in this highly innovative environment by employing two powerful modes of interactive inquiry, exploration and guided inquiry. This development effort is designed to greatly improve the quality of the learner's experience while engaging in the virtual dissection tasks so prevalent in middle school classes in the United States. Our electronic books, enriched with high-fidelity 3-D video, annotations, and illustrations, will allow students to witness and explore a real dissection procedure as if they were there. In this paper, we articulate the technical and pedagogical challenges and present some preliminary results for content creation and visualization.

Original languageEnglish
Title of host publicationTechnologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
Pages233-242
Number of pages10
DOIs
StatePublished - 2006
Event1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006 - Hangzhou, China
Duration: Apr 16 2006Apr 19 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3942 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
Country/TerritoryChina
CityHangzhou
Period4/16/064/19/06

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science (all)

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