TY - GEN
T1 - 3-D Graphical hypermedia meets interactive E-books
T2 - 1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment 2006
AU - Mazur, Joan
AU - Yang, Ruigang
AU - Sun, Mingxuan
AU - Kayrouz, Rebecca
PY - 2006
Y1 - 2006
N2 - In this exploratory paper, we propose to develop a new paradigm for teaching virtual dissections-a task prevalent in public schools- 3-D interactive electronic books that blend the state-of-the-art techniques in computer graphics with 3-D hypermedia. Students will learn experientially in this highly innovative environment by employing two powerful modes of interactive inquiry, exploration and guided inquiry. This development effort is designed to greatly improve the quality of the learner's experience while engaging in the virtual dissection tasks so prevalent in middle school classes in the United States. Our electronic books, enriched with high-fidelity 3-D video, annotations, and illustrations, will allow students to witness and explore a real dissection procedure as if they were there. In this paper, we articulate the technical and pedagogical challenges and present some preliminary results for content creation and visualization.
AB - In this exploratory paper, we propose to develop a new paradigm for teaching virtual dissections-a task prevalent in public schools- 3-D interactive electronic books that blend the state-of-the-art techniques in computer graphics with 3-D hypermedia. Students will learn experientially in this highly innovative environment by employing two powerful modes of interactive inquiry, exploration and guided inquiry. This development effort is designed to greatly improve the quality of the learner's experience while engaging in the virtual dissection tasks so prevalent in middle school classes in the United States. Our electronic books, enriched with high-fidelity 3-D video, annotations, and illustrations, will allow students to witness and explore a real dissection procedure as if they were there. In this paper, we articulate the technical and pedagogical challenges and present some preliminary results for content creation and visualization.
UR - http://www.scopus.com/inward/record.url?scp=33745838905&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33745838905&partnerID=8YFLogxK
U2 - 10.1007/11736639_32
DO - 10.1007/11736639_32
M3 - Conference contribution
AN - SCOPUS:33745838905
SN - 3540334238
SN - 9783540334231
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 233
EP - 242
BT - Technologies for E-Learning and Digital Entertainment - First International Conference, Edutainment 2006, Proceedings
Y2 - 16 April 2006 through 19 April 2006
ER -