TY - GEN
T1 - A comparative study of perceptional quality between wavefield synthesis and multipole-matched rendering for spatial audio
AU - Hannemann, J.
AU - Leedy, C. A.
AU - Donohue, K. D.
AU - Spors, S.
AU - Raake, A.
PY - 2008
Y1 - 2008
N2 - This paper introduces a new algorithm to render virtual sound sources with spatial properties in immersive environments. The algorithm, referred to as Multipole-Matched Rendering, uses the Method-of-Moments and Singular-Value Decomposition to optimally match a spherical-multipole expansion of the virtual source to the field resulting from a spatially distributed speaker set. The flexibility of this method over other approaches, such as Wavefield Synthesis, allows for complex speaker geometries, and requires a smaller number of speakers to achieve a similar spatial rendering performance for listeners in immersive environments. The trade-off for the enhanced performance is a smaller area of faithful reproduction. This limited area, however, can be focused around listener locations for a sweet-spot solution. Experimental results are presented from perceptual tests comparing Multipole-Matched Rendering to both Wavefield Synthesis and stereo rendering using a linear speaker array. The experiments included 13 subjects and demonstrated that the perceived direction of a virtual sound source for the new method is comparable to that of Wavefield Synthesis (no significant difference). The results demonstrate the potential of Multipole-Matched Rendering as an efficient technique for rendering virtual sound sources in immersive environments.
AB - This paper introduces a new algorithm to render virtual sound sources with spatial properties in immersive environments. The algorithm, referred to as Multipole-Matched Rendering, uses the Method-of-Moments and Singular-Value Decomposition to optimally match a spherical-multipole expansion of the virtual source to the field resulting from a spatially distributed speaker set. The flexibility of this method over other approaches, such as Wavefield Synthesis, allows for complex speaker geometries, and requires a smaller number of speakers to achieve a similar spatial rendering performance for listeners in immersive environments. The trade-off for the enhanced performance is a smaller area of faithful reproduction. This limited area, however, can be focused around listener locations for a sweet-spot solution. Experimental results are presented from perceptual tests comparing Multipole-Matched Rendering to both Wavefield Synthesis and stereo rendering using a linear speaker array. The experiments included 13 subjects and demonstrated that the perceived direction of a virtual sound source for the new method is comparable to that of Wavefield Synthesis (no significant difference). The results demonstrate the potential of Multipole-Matched Rendering as an efficient technique for rendering virtual sound sources in immersive environments.
KW - Acoustic arrays
KW - Moment methods
KW - Singular value decomposition
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U2 - 10.1109/ICASSP.2008.4517630
DO - 10.1109/ICASSP.2008.4517630
M3 - Conference contribution
AN - SCOPUS:51449093735
SN - 1424414849
SN - 9781424414840
T3 - ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings
SP - 397
EP - 400
BT - 2008 IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP
T2 - 2008 IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP
Y2 - 31 March 2008 through 4 April 2008
ER -