A computational model of narrative conflict

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Conflict is a key feature of interesting stories. Building on previous narrative systems, I intend to formalize a computational model of conict to inform the creation of plots which more closely match human story expectations. I have proposed a means of generating stories based on AI planning and have identified seven important dimensions of conict: participants, subject, duration, directness, intensity, balance, and resolution. At this consortium, I hope to receive feedback on the model, along with suggestions for its use in an empirical evaluation.

Original languageEnglish
Title of host publicationProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Pages247-249
Number of pages3
DOIs
StatePublished - 2011
Event6th International Conference on the Foundations of Digital Games, FDG 2011 - Bordeaux, France
Duration: Jun 29 2011Jul 1 2011

Publication series

NameProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011

Conference

Conference6th International Conference on the Foundations of Digital Games, FDG 2011
Country/TerritoryFrance
CityBordeaux
Period6/29/117/1/11

Keywords

  • Conflict
  • Narrative
  • Planning

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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