A dynamic social network experiment with multi-team systems

Andrew Pilny, Alex Yahja, Marshall Scott Poole, Melissa Dobosh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

This paper describes the use of VBS High-Fidelity 3D Game to perform experiments on multi-team systems. Multi-team systems (MTS) are a natural part of human social phenomena and online social networks as people form groups with shared goals and interests. We gathered data on human players (on communications and interactions) who were engaged in a VBS game scenario. Using Relational Event Modeling (REM), we analyzed the results. The results suggest some synchronization and cross-team communication have both direct effects with team performance and, in some cases, can moderate the effect of false information in environments of uncertainty.

Original languageEnglish
Title of host publicationProceedings - 4th IEEE International Conference on Big Data and Cloud Computing, BDCloud 2014 with the 7th IEEE International Conference on Social Computing and Networking, SocialCom 2014 and the 4th International Conference on Sustainable Computing and Communications, SustainCom 2014
EditorsJinjun Chen, Laurence T. Yang
Pages587-593
Number of pages7
ISBN (Electronic)9781479967193
DOIs
StatePublished - 2014
Event4th IEEE International Conference on Big Data and Cloud Computing, BDCloud 2014 - Sydney, Australia
Duration: Dec 3 2014Dec 5 2014

Publication series

NameProceedings - 4th IEEE International Conference on Big Data and Cloud Computing, BDCloud 2014 with the 7th IEEE International Conference on Social Computing and Networking, SocialCom 2014 and the 4th International Conference on Sustainable Computing and Communications, SustainCom 2014

Conference

Conference4th IEEE International Conference on Big Data and Cloud Computing, BDCloud 2014
Country/TerritoryAustralia
CitySydney
Period12/3/1412/5/14

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

Keywords

  • multi-team system
  • relational event modeling
  • sequential structural signatures
  • social media
  • social network

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications

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