Abstract
Characters that are capable of expressing emotions seem more lifelike to a human audience. Interacting with emotional characters may cause a human user to feel empathy and to care for their fate. In turn, the audience may feel more engaged in the story. We take a step to address the lack of computational models of emotions for strong-story systems and propose to extend strong-story state-space narrative planners, already equipped with intentionality and belief, to reason about character emotions. Our proposed system is multi-agent, highly domain-independent, and focused on reasoning and decision making. In this paper, we evaluate to what extent our system can accurately model a set of emotions and in doing so, improve the believability of story characters.
Original language | English |
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Title of host publication | Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 |
Editors | Levi Lelis, David Thue |
Pages | 116-122 |
Number of pages | 7 |
ISBN (Electronic) | 9781577358497 |
State | Published - 2020 |
Event | 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 - Virtual, Online Duration: Oct 19 2020 → Oct 23 2020 |
Publication series
Name | Proceedings of the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 |
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Conference
Conference | 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2020 |
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City | Virtual, Online |
Period | 10/19/20 → 10/23/20 |
Bibliographical note
Publisher Copyright:Copyright © 2020, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
ASJC Scopus subject areas
- Visual Arts and Performing Arts
- Artificial Intelligence