A plan-based personality model for story characters

Alireza Shirvani, Stephen G. Ware

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

Believable virtual characters enhance the experience of interactive virtual worlds. BDI-based state-space narrative planners make their characters more compelling by granting them specific goals to pursue and different (possibly wrong) beliefs about the state of the world. However, such systems do not account for character individuality. We extend work on narrative planning by proposing a personality model based on the Big Five. This paper discusses how each factor of the Big Five is represented by narrative planning features. We also present a study to evaluate whether human readers can perceive the modeled personality traits through simple action patterns in short stories.

Original languageEnglish
Title of host publicationProceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019
Pages188-194
Number of pages7
ISBN (Electronic)9781577358190
StatePublished - 2019
Event15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 - Atlanta, United States
Duration: Oct 8 2019Oct 12 2019

Publication series

NameProceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019

Conference

Conference15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019
Country/TerritoryUnited States
CityAtlanta
Period10/8/1910/12/19

Bibliographical note

Publisher Copyright:
Copyright © 2019, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

Funding

This research was supported by NSF awards IIS-1647427.

FundersFunder number
National Science Foundation (NSF)IIS-1647427

    ASJC Scopus subject areas

    • Visual Arts and Performing Arts
    • Artificial Intelligence

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