Abstract
Believable virtual characters enhance the experience of interactive virtual worlds. BDI-based state-space narrative planners make their characters more compelling by granting them specific goals to pursue and different (possibly wrong) beliefs about the state of the world. However, such systems do not account for character individuality. We extend work on narrative planning by proposing a personality model based on the Big Five. This paper discusses how each factor of the Big Five is represented by narrative planning features. We also present a study to evaluate whether human readers can perceive the modeled personality traits through simple action patterns in short stories.
Original language | English |
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Title of host publication | Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 |
Pages | 188-194 |
Number of pages | 7 |
ISBN (Electronic) | 9781577358190 |
State | Published - 2019 |
Event | 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 - Atlanta, United States Duration: Oct 8 2019 → Oct 12 2019 |
Publication series
Name | Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 |
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Conference
Conference | 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019 |
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Country/Territory | United States |
City | Atlanta |
Period | 10/8/19 → 10/12/19 |
Bibliographical note
Publisher Copyright:Copyright © 2019, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Funding
This research was supported by NSF awards IIS-1647427.
Funders | Funder number |
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National Science Foundation (NSF) | IIS-1647427 |
ASJC Scopus subject areas
- Visual Arts and Performing Arts
- Artificial Intelligence