Abstract
There has been much research into making planning-based story generators more efficient; however, the question remains whether the same efficiency could be achieved by reducing the problem to a more widely-studied search problem and leveraging existing solvers. We investigate this question for the narrative planning formalism used by Sabre, which models character goals and beliefs with deeply-nested theory of mind. We use answer set programming to develop a declarative implementation of the same planning formalism. Benchmarking our implementation, we find that existing, specialized planners remain the state of the art for solving their target problems as quickly as possible. However, the compactness and modularity of our approach will make it easier for researchers to develop prototype generators for new solution spaces that build on existing models.
| Original language | English |
|---|---|
| Pages (from-to) | 132-141 |
| Number of pages | 10 |
| Journal | Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE |
| Volume | 21 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2025 |
| Event | 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2025 - Edmonton, Canada Duration: Nov 10 2025 → Nov 14 2025 |
Bibliographical note
Publisher Copyright:© 2025, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Funding
This paper benefited from feedback from Gage Birchmeier and the AIIDE program committee; code from Mira Fisher; and a discussion on ASP representations with Chinmaya Dabral, Chris Martens, Adam Smith, and David Thue. This material is based upon work supported by the U.S. National Science Foundation under Grant No. 2145153 and the U.S. Army Research Office under Grant No. W911NF-24-1-0195. Any opinions, findings, conclusions, or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation or the Army Research Office.
| Funders | Funder number |
|---|---|
| National Science Foundation Arctic Social Science Program | 2145153 |
| Army Research Office | W911NF-24-1-0195 |
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Science Applications
- Computer Graphics and Computer-Aided Design
- Artificial Intelligence