Analytics-driven dynamic game adaption for player retention in a 2-dimensional adventure game

Brent Harrison, David L. Roberts

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Scopus citations

Abstract

This paper shows how game analytics can be used to dynamically adapt a casual, 2-D adventure game named Sidequest: The Game (SQ:TG) in order to increase session-level retention. Our technique involves using game analytics to create an abstracted game analytic space to make the problem tractable. We then model player retention in this space and move through this space in accordance to a target distribution of game states in order to influence player behavior. Experiments performed show that the adaptive version of SQ:TG is able to better fit a target distribution of game states while also significantly reducing the quitting rate compared to the non-adaptive version of the game.

Original languageEnglish
Title of host publicationProceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Pages23-29
Number of pages7
ISBN (Electronic)9781577356813
DOIs
StatePublished - 2014
Event10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States
Duration: Oct 3 2014Oct 7 2014

Publication series

NameProceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014

Conference

Conference10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014
Country/TerritoryUnited States
CityRaleigh
Period10/3/1410/7/14

Bibliographical note

Publisher Copyright:
Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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