Are serious games a good strategy for pharmacy education?

Jeff Cain, Peggy Piascik

Research output: Contribution to journalArticlepeer-review

94 Scopus citations

Abstract

Serious gaming is the use of game principles for the purposes of learning, skill acquisition, and training. Higher education is beginning to incorporate serious gaming into curricula, and health professions education is the most common area for serious game use. Advantages of serious gaming in pharmacy education include authentic, situated learning without risk of patient consequences, collaborative learning, ability to challenge students of all performance levels, high student motivation with increased time on task, immediate feedback, ability to learn from mistakes without becoming discouraged, and potential for behavior and attitude change. Development of quality games for pharmacy education requires content expertise as well as expertise in the science and design of gaming. When well done, serious gaming provides a valuable additional tool for pharmacy education.

Original languageEnglish
Article number47
JournalAmerican Journal of Pharmaceutical Education
Volume79
Issue number4
DOIs
StatePublished - 2015

Bibliographical note

Publisher Copyright:
© 2015 American Association of Colleges of Pharmacy. All rights reserved.

Keywords

  • Educational technology
  • Gamification of learning
  • Serious gaming

ASJC Scopus subject areas

  • Education
  • General Pharmacology, Toxicology and Pharmaceutics
  • Pharmacy

Fingerprint

Dive into the research topics of 'Are serious games a good strategy for pharmacy education?'. Together they form a unique fingerprint.

Cite this