Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration and learning motivation

Ching Huei Chen, Chin Kun Yang, Kun Huang, Kai Chao Yao

Research output: Contribution to journalArticlepeer-review

39 Scopus citations

Abstract

Robotics education has received an increasing attention in recent years as a means to build students' motivation, team collaboration skills, and other valuable 21st century competencies. Yet there is a lack of experimental studies to investigate and identify strategies to facilitate robotics education. This study adopted a 2 × 2 quasi-experimental design to investigate two strategies: the incorporation of augmented reality (AR) and the introduction of competition in robotics activities. Students' robotics task performance, team collaboration processes, 21st century learning competencies and learning motivation were measured as dependent variables. The results indicated that AR significantly improved students' motivation, team processes, and 21st century competencies. Moreover, the effects of AR were more pronounced with the competition groups. Implications are drawn to provide guidelines on the use of AR and competition in robotics education.

Original languageEnglish
Pages (from-to)1052-1062
Number of pages11
JournalJournal of Computer Assisted Learning
Volume36
Issue number6
DOIs
StatePublished - Dec 2020

Bibliographical note

Publisher Copyright:
© 2020 John Wiley & Sons Ltd

Keywords

  • 21st century competencies
  • augmented reality
  • competition
  • learning motivation
  • robotics education

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration and learning motivation'. Together they form a unique fingerprint.

Cite this