Beyond hours of video gameplay: Connections between verbal aggressiveness, genre preference, and technology used

William T. Howe, Ioana A. Cionea

Research output: Contribution to journalArticlepeer-review

Abstract

This research examined how multiple factors (i.e., hours of gameplay, types of gameplay, preferred genre of video games, technology used to play games, and biological sex) were associated with both trait and situational verbal aggressiveness. Cross-sectional data were collected from 435 undergraduate students via an online questionnaire. Results indicated similar patterns to previous literature in that video gameplay hours were positively related to verbal aggressiveness. However, we extended research by also showing that a preference for certain genres and technology used to play video games were also related with both situational and trait verbal aggressiveness. Based on these results, we argue that player choice of genre and technology should be considered when examining the relationship between video games and verbal aggressiveness.

Original languageEnglish
Article number100063
JournalComputers in Human Behavior Reports
Volume3
DOIs
StatePublished - Jan 1 2021

Bibliographical note

Publisher Copyright:
© 2021 The Author(s)

Keywords

  • Genre of gameplay
  • Technology
  • Verbal aggressiveness
  • Video games

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Artificial Intelligence
  • Computer Science Applications
  • Applied Psychology
  • Cognitive Neuroscience
  • Neuroscience (miscellaneous)

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