Camelot is a modular customizable virtual environment that is inspired by the needs of current and previous narrative generation research. Camelot is meant to facilitate interactive narrative prototyping, controlled comparisons of different systems, and reproducing and building on the works of others. It provides a 3D presentation layer that is fully separable from the narrative generation system that controls it. This allows any application, AI algorithm, or technology, written in any programming language, to connect and use Camelot to visualize their interactive narratives. In this paper, we introduce Camelot and its capabilities, and provide some details on how and to what extent it can be used to benefit the interactive narrative community.
|Journal||CEUR Workshop Proceedings|
|State||Published - 2020|
|Event||2020 Joint Artificial Intelligence and Interactive Digital Entertainment Workshops, AIIDE-WS 2020 - Worcester, United States|
Duration: Oct 19 2020 → …
Bibliographical noteFunding Information:
The development of Camelot was supported by the University of New Orleans and the University of Kentucky. We thank Edward T. Garcia, Rachelyn Farrell, and Porscha Banker for their insights and assistance with the project.
© 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
ASJC Scopus subject areas
- Computer Science (all)