Abstract
In this paper we present two studies supporting a plan-based model of narrative generation that reasons about both intentionality and belief. First we compare the believability of agent plans taken from the spaces of valid classical plans, intentional plans, and belief plans. We show that the plans that make the most sense to humans are those in the overlapping regions of the intentionality and belief spaces. Second, we validate the model’s approach to representing anticipation, where characters form plans that involve actions they expect other characters to take. Using a short interactive scenario we demonstrate that players not only find it believable when NPCs anticipate their actions, but sometimes actively anticipate the actions of NPCs in a way that is consistent with the model.
Original language | English |
---|---|
Title of host publication | Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 |
Pages | 222-228 |
Number of pages | 7 |
ISBN (Electronic) | 9781577358046 |
DOIs | |
State | Published - 2018 |
Event | 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 - Edmonton, Canada Duration: Nov 13 2018 → Nov 17 2018 |
Publication series
Name | Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 |
---|
Conference
Conference | 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018 |
---|---|
Country/Territory | Canada |
City | Edmonton |
Period | 11/13/18 → 11/17/18 |
Bibliographical note
Publisher Copyright:Copyright © 2018, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
ASJC Scopus subject areas
- Visual Arts and Performing Arts
- Artificial Intelligence