Comparing physical and virtual reality product models in industrial design education

Kay Dee Pratt, Almudena Palacios-Ibáñez, Kristin Bartlett

Research output: Contribution to journalConference articlepeer-review

Abstract

Virtual reality (VR) based product evaluation is a growing area of research, but has not yet been studied in the context of design education. In this study, participants evaluated four pairs of product design student models in physical and VR form using a custom VR application. The models included a variety of product types and a variety of prototyping materials. Participants rated the physical and VR models using a rubric adapted from a study of design student prototyping. Significant differences were found in VR versus physical ratings of some model evaluation categories, but only for certain products. The majority of participants preferred the physical model evaluation over the VR evaluation. Our findings suggest that VR product evaluation may be suitable for use in design education contexts, especially when budget or time for physical prototyping is limited.

Original languageEnglish
Pages (from-to)991-1000
Number of pages10
JournalProceedings of the Design Society
Volume5
DOIs
StatePublished - Aug 1 2025
Event25th International Conference on Engineering Design, ICED 2025 - Dallas, United States
Duration: Aug 11 2025Aug 14 2025

Bibliographical note

Publisher Copyright:
© The Author(s) 2025.

Keywords

  • design education
  • evaluation
  • industrial design
  • product modelling / models
  • virtual reality

ASJC Scopus subject areas

  • Software
  • Modeling and Simulation
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

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