Abstract
Fast generation of personalized head-related transfer functions is essential for rendering spatial audio. In this paper, we propose to generate head-related transfer functions using a single graphics processing unit (GPU). We optimize the implementation of the conventional boundary element solver on a GPU. The simulation of a single frequency can be completed in seconds. A psycho-acoustic experiment is conducted to study the perceptual performance of the computed HRTFs. In general, perceptual accuracy in the back is better than that in the front.
Original language | English |
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State | Published - 2019 |
Event | 2019 AES International Conference on Headphone Technology - San Francisco, United States Duration: Aug 27 2019 → Aug 29 2019 |
Conference
Conference | 2019 AES International Conference on Headphone Technology |
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Country/Territory | United States |
City | San Francisco |
Period | 8/27/19 → 8/29/19 |
Bibliographical note
Publisher Copyright:© 2019 Audio Engineering Society. All rights reserved.
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Acoustics and Ultrasonics