TY - GEN
T1 - CPOCL
T2 - 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
AU - Ware, Stephen G.
AU - Michael Young, R.
PY - 2011
Y1 - 2011
N2 - Conflict is an essential element of interesting stories, but little research in computer narrative has addressed it directly. We present a model of narrative conflict inspired by narratology research and based on Partial Order Causal Link (POCL) planning. This model informs an algorithm called CPOCL which extends previous research in story generation. Rather than eliminate all threatened causal links, CPOCL marks certain steps in a plan as non-executed in order to preserve the conflicting subplans of all characters without damaging the causal soundness of the overall story.
AB - Conflict is an essential element of interesting stories, but little research in computer narrative has addressed it directly. We present a model of narrative conflict inspired by narratology research and based on Partial Order Causal Link (POCL) planning. This model informs an algorithm called CPOCL which extends previous research in story generation. Rather than eliminate all threatened causal links, CPOCL marks certain steps in a plan as non-executed in order to preserve the conflicting subplans of all characters without damaging the causal soundness of the overall story.
UR - http://www.scopus.com/inward/record.url?scp=84883114872&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84883114872&partnerID=8YFLogxK
U2 - 10.1609/aiide.v7i1.12428
DO - 10.1609/aiide.v7i1.12428
M3 - Conference contribution
AN - SCOPUS:84883114872
SN - 9781577355397
T3 - Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
SP - 97
EP - 102
BT - Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011
Y2 - 10 October 2011 through 14 October 2011
ER -