Creating model-based adaptive environments using game-specific and game-dependent analytics

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

My research involves creating and evaluating adaptive game environments using player models created using data-driven techniques and algorithms. I hypothesize that I will be able to change parts of a game to elicit certain behaviors from players, and that these changes will also result in an increase of engagement and/or intrinsic motivation.

Original languageEnglish
Title of host publicationDoctoral Consortium - Papers Presented at the 2012 AIIDE Conference, Technical Report
Pages18-21
Number of pages4
StatePublished - 2012
Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012 - Stanford, CA, United States
Duration: Oct 8 2012Oct 12 2012

Publication series

NameAAAI Workshop - Technical Report
VolumeWS-12-18

Conference

Conference8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012
Country/TerritoryUnited States
CityStanford, CA
Period10/8/1210/12/12

ASJC Scopus subject areas

  • General Engineering

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