TY - GEN
T1 - Creating model-based adaptive environments using game-specific and game-independent analytics
AU - Harrison, Brent
PY - 2013
Y1 - 2013
N2 - My research involves creating and evaluating adaptive game environments using player models created with data-driven techniques and algorithms. I hypothesize that I will be able to change parts of a game to elicit certain behaviors from players, and that these changes will also result in an increase of engagement and/or intrinsic motivation. Initial results in my testbed game, Scrabblesque, indicate that data-driven models and techniques can be used to influence player behavior and that these changes in play behavior manifest themselves as an increase in engagement and intrinsic motivation.
AB - My research involves creating and evaluating adaptive game environments using player models created with data-driven techniques and algorithms. I hypothesize that I will be able to change parts of a game to elicit certain behaviors from players, and that these changes will also result in an increase of engagement and/or intrinsic motivation. Initial results in my testbed game, Scrabblesque, indicate that data-driven models and techniques can be used to influence player behavior and that these changes in play behavior manifest themselves as an increase in engagement and intrinsic motivation.
UR - http://www.scopus.com/inward/record.url?scp=84893408150&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84893408150&partnerID=8YFLogxK
U2 - 10.1609/aaai.v27i1.8503
DO - 10.1609/aaai.v27i1.8503
M3 - Conference contribution
AN - SCOPUS:84893408150
SN - 9781577356158
T3 - Proceedings of the 27th AAAI Conference on Artificial Intelligence, AAAI 2013
SP - 1666
EP - 1667
BT - Proceedings of the 27th AAAI Conference on Artificial Intelligence, AAAI 2013
T2 - 27th AAAI Conference on Artificial Intelligence, AAAI 2013
Y2 - 14 July 2013 through 18 July 2013
ER -