Deviant bodies, stigmatized identities, and racist acts: Examining the experiences of African-American gamers in Xbox Live

Research output: Contribution to journalArticlepeer-review

120 Scopus citations

Abstract

The purpose of this article is to illustrate how minority gamers, particularly African-American males, are subject to the label of deviant within the virtual gaming community of Xbox Live. They are labeled deviant based on the stigma of their physical identity - blackness, through a process of linguistic profiling. By employing virtual ethnography, the author identifies a process that leads to racism based on how the black gamer sounds within the space. The act of racism emerges through a process involving questioning, provoking, instigating, and ultimately racism. Many black gamers have normalized these racist experiences and have accepted the label of deviant placed upon their bodies.

Original languageEnglish
Pages (from-to)261-276
Number of pages16
JournalNew Review of Hypermedia and Multimedia
Volume18
Issue number4
DOIs
StatePublished - Dec 1 2012

Keywords

  • Race
  • Racism
  • Video games
  • Virtual ethnography
  • Virtual gaming

ASJC Scopus subject areas

  • Information Systems
  • Media Technology
  • Computer Science Applications

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