Abstract
"Making and Tinkering" has become popular in informal education circles. The practice links science, technology, engineering and mathematics learning (STEM) to the do-ityourself "maker" movement, where people of all ages "create and share things in both the digital and physical world" (Resnick & Rosenbaum, 2013). This paper examines a cultural historical approach to Making and Tinkering at two sites of El Pueblo Mágico (EPM), a social design experiment that joins university students, researchers and k-8 youth from predominately non-dominant communities together in joint activity for expansive and consequential learning (Gutierrez & Vossoughi, 2010). In the lineage of design experiments in the learning sciences our work addresses what Resnick and Rosenbaum discuss as the critical importance of designing contexts for tinkerability from a theory-based and iterative design approach that aims to both understand and change practice. With our work we seek to re-mediate normative STEM learning contexts for youth from non-dominant communities.
| Original language | English |
|---|---|
| Pages (from-to) | 70-77 |
| Number of pages | 8 |
| Journal | Proceedings of International Conference of the Learning Sciences, ICLS |
| Volume | 1 |
| Issue number | January |
| State | Published - 2014 |
| Event | 11th International Conference of the Learning Sciences: Learning and Becoming in Practice, ICLS 2014 - Boulder, United States Duration: Jun 23 2014 → Jun 27 2014 |
Bibliographical note
Publisher Copyright:© 2014 ISLS.
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education