@inproceedings{e6589f75292e4bf98d7a42568c854ba1,
title = "Dynamic subtle facial expressions",
abstract = "This paper proposes a new method of designing and generating dynamic subtle facial expressions. The simulation of subtle facial expressions is achieved by changing the geometric structure of a region of the 3D face model. This is done by first subdividing the vertices (or polygons) to make the meshes fine enough for detailed simulation and smoothness in the selected region. A pattern function is then applied to valid vertices in the subdivided region to adjust the vertices sequentially. Test results show that the new technique can quantitatively increase the realism of facial animation. The new technique can also be applied to a variety of applications such as human body skin and animal face animation.",
keywords = "3D facial animation, Dynamic, Face modeling, Facial expression generation, Realism",
author = "Lin, {Alice J.} and Fuhua Cheng",
year = "2010",
language = "English",
isbn = "9780954901684",
series = "Proceedings of CGAMES 2010 USA - 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games",
pages = "104--109",
booktitle = "Proceedings of CGAMES 2010 USA - 15th International Conference on Computer Games",
note = "15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2010 USA ; Conference date: 28-07-2010 Through 31-07-2010",
}