Dynamic subtle facial expressions

Alice J. Lin, Fuhua Cheng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a new method of designing and generating dynamic subtle facial expressions. The simulation of subtle facial expressions is achieved by changing the geometric structure of a region of the 3D face model. This is done by first subdividing the vertices (or polygons) to make the meshes fine enough for detailed simulation and smoothness in the selected region. A pattern function is then applied to valid vertices in the subdivided region to adjust the vertices sequentially. Test results show that the new technique can quantitatively increase the realism of facial animation. The new technique can also be applied to a variety of applications such as human body skin and animal face animation.

Original languageEnglish
Title of host publicationProceedings of CGAMES 2010 USA - 15th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Pages104-109
Number of pages6
StatePublished - 2010
Event15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2010 USA - Louisville, KY, United States
Duration: Jul 28 2010Jul 31 2010

Publication series

NameProceedings of CGAMES 2010 USA - 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games

Conference

Conference15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2010 USA
Country/TerritoryUnited States
CityLouisville, KY
Period7/28/107/31/10

Keywords

  • 3D facial animation
  • Dynamic
  • Face modeling
  • Facial expression generation
  • Realism

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Applied Mathematics

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