TY - JOUR
T1 - Enhancing human-computer interaction design education
T2 - Teaching affordance design for emerging mobile devices
AU - Faiola, Anthony
AU - Matei, Sorin Adam
PY - 2010/8
Y1 - 2010/8
N2 - The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models ofinteractive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better understanding of the social context of technology design and development. An intrinsic part of the proposed pedagogical model is the concept of affordance or that which implicitly suggests to the user a particular kind of functionality of the product. According to cognitive theory, people approach multi-functionalmobiledevicesbybuilding mental modelsoftheir functions, starting with physical appearance. A case study of an HCID teaching strategy, based upon the primacy of affordance, highlights how students can be taughta range ofknowledge domains for product design to support creative problem-solving and critical thinking skills.
AB - The evolution of human-computer interaction design (HCID) over the last 20 years suggests that there is a growing need for educational scholars to consider new and more applicable theoretical models ofinteractive product design. The authors suggest that such paradigms would call for an approach that would equip HCID students with a better understanding of the social context of technology design and development. An intrinsic part of the proposed pedagogical model is the concept of affordance or that which implicitly suggests to the user a particular kind of functionality of the product. According to cognitive theory, people approach multi-functionalmobiledevicesbybuilding mental modelsoftheir functions, starting with physical appearance. A case study of an HCID teaching strategy, based upon the primacy of affordance, highlights how students can be taughta range ofknowledge domains for product design to support creative problem-solving and critical thinking skills.
KW - Affordance
KW - Design
KW - Human-computer interaction
KW - Multimedia mobile device
KW - Social context
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U2 - 10.1007/s10798-008-9082-4
DO - 10.1007/s10798-008-9082-4
M3 - Article
AN - SCOPUS:77956944332
SN - 0957-7572
VL - 20
SP - 239
EP - 254
JO - International Journal of Technology and Design Education
JF - International Journal of Technology and Design Education
IS - 3
ER -