Flow experience of MUD players: Investigating multi-user dimension gamers from the USA

Anthony Faiola, Alexander E. Voiskounsky

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

Playing MUDs (Multi-User Dimensions or Multi-User Dungeons, or Multi-User Domain), text-only online gaming environments, may initiate flow experience. Online survey research was administered within the sample population of 13,662 MUD players from the United States of America, using the specially designed questionnaire with four categories of questions related to: flow experience, experience in playing MUDs, interaction patterns, and demographics. Replies of respondents (N = 287) fit a five factor model. All the correlations between the factors are significant (p < 0.05). Since players experienced flow while MUDding, it was proposed that flow is one of the sources of the long-time attractiveness for MUD players.

Original languageEnglish
Title of host publicationOnline Communities and Social Computing - Second International Conference, OCSC 2007. Held as Part of HCI International 2007, Proceedings
Pages324-333
Number of pages10
DOIs
StatePublished - 2007
Event2nd International Conference on Online Communities and Social Computing, OCSC 2007 - Beijing, China
Duration: Jul 22 2007Jul 27 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4564 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Online Communities and Social Computing, OCSC 2007
Country/TerritoryChina
CityBeijing
Period7/22/077/27/07

Keywords

  • Flow
  • Interaction
  • MMORPG
  • MUD
  • Online
  • Play
  • Structural equation modeling

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science (all)

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