Game Design for High-Order Thinking in Review Activities

Research output: Contribution to journalArticlepeer-review

1 Scopus citations


Game-based learning offers a compelling prospect for innovative teaching and student engagement, but popular examples often involve either complex, time-consuming systems that invite high-order thinking, or simpler, quick versions that reward memorization. Far less common are games that fit low-stakes activities (such as concept review) but nevertheless reinforce high-order thinking. To address this gap, the authors designed, implemented, and adapted a card game that can be applied to concept review activities in any disciplinary context. The game and its iterations are described, with a note on its relevance for the changing role of higher education in post-pandemic world.

Original languageEnglish
Pages (from-to)119-123
Number of pages5
JournalCollege Teaching
Issue number1
StatePublished - 2022

Bibliographical note

Publisher Copyright:
© 2020 Taylor & Francis Group, LLC.


  • Game-based learning
  • active learning
  • concept review
  • retrieval practices
  • wicked problems

ASJC Scopus subject areas

  • Education


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