Games & gaming in the digital and social media track

Kelly Bergstrom, Kishonna Gray, Nathaniel Poor

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Now in its fifth year, the Games & Gaming minitrack offers a space in the Digital and Social Media track at HICSS to examine social interactions that are mediated via digital games. Not just spaces of leisure, games are an important part of the human experience and the research presented in this minitrack demonstrates how they often mirror larger social issues. Games and play deeply reflect who we are as human beings, and the research here continues to explore many issues of interest to a wide scholarly audience.

Original languageEnglish
Title of host publicationProceedings of the 54th Annual Hawaii International Conference on System Sciences, HICSS 2021
EditorsTung X. Bui
Pages2812-2813
Number of pages2
ISBN (Electronic)9780998133140
StatePublished - 2021
Event54th Annual Hawaii International Conference on System Sciences, HICSS 2021 - Virtual, Online
Duration: Jan 4 2021Jan 8 2021

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
Volume2020-January
ISSN (Print)1530-1605

Conference

Conference54th Annual Hawaii International Conference on System Sciences, HICSS 2021
CityVirtual, Online
Period1/4/211/8/21

Bibliographical note

Publisher Copyright:
© 2021 IEEE Computer Society. All rights reserved.

ASJC Scopus subject areas

  • General Engineering

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