Games & Gaming in the Digital and Social Media Track, HICSS 55

Kelly Bergstrom, Kishonna Gray, Nathaniel Poor

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

For the sixth year, the Games & Gaming minitrack offers a space in the Digital and Social Media track at HICSS to examine social interactions that are mediated via digital games. Games continue to be an important part of the human experience, and in light of the ongoing pandemic, mediated gaming over platforms such as Zoom or Twitch have become vital social outlets. The research presented in our mini-track demonstrates how games often mirror larger social issues, including toxicity, politics, and identity. Games and play deeply reflect who we are as both individuals and as a society, and the research here continues to explore many issues of interest to a wide scholarly audience.

Original languageEnglish
Title of host publicationProceedings of the 55th Annual Hawaii International Conference on System Sciences, HICSS 2022
EditorsTung X. Bui
Pages3122
Number of pages1
ISBN (Electronic)9780998133157
StatePublished - 2022
Event55th Annual Hawaii International Conference on System Sciences, HICSS 2022 - Virtual, Online, United States
Duration: Jan 3 2022Jan 7 2022

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
Volume2022-January
ISSN (Print)1530-1605

Conference

Conference55th Annual Hawaii International Conference on System Sciences, HICSS 2022
Country/TerritoryUnited States
CityVirtual, Online
Period1/3/221/7/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE Computer Society. All rights reserved.

ASJC Scopus subject areas

  • General Engineering

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