Abstract
Leveraging elements of game design and theories of human motivation, gamification provides a variety of techniques to engage learners in novel ways.
Original language | English |
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Article number | A163 |
Journal | Journal of Clinical and Translational Science |
Volume | 5 |
Issue number | 1 |
DOIs | |
State | Published - Jun 28 2021 |
Bibliographical note
Publisher Copyright:©) to deliver gamified educational content in 2012. Here, we explore two novel use cases of this platform to provide practical insights for leveraging these methods in educational settings: (1) national training in rigor, reproducibility, and transparency and (2) attainment of learner competency (n = 7) as a gauge of curricular effectiveness across Master of Public Health degree tracks (n = 5). Data were captured in real time during player interaction with Kaizen-Education
Keywords
- adult learners
- compliance training
- education
- games
- Gamification
- pedagogy
ASJC Scopus subject areas
- General Medicine