Gaming for science: A demo of online experiments on VolunteerScience.com

Jason Radford, Andy Pilny, Katya Ognyanova, Luke Horgan, Stefan Wojcik, David Lazer

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

New information technologies are changing the way science is done. Programs like Zooniverse, Fold.It, and SciStarter demonstrate the power of recruiting online volunteers as participants and contributors to research. Platforms like Project Implicit and Volunteer Science confirm that a wide range of social scientific research can be conducted with volunteers in online laboratories. This demonstration will enable attendees of CSCW 2016 a chance to interact with the Volunteer Science system by participating in experiments, browsing the experiment creation platform, and discuss online experiments with the designers and developers of the system.

Original languageEnglish
Title of host publicationProceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion, CSCW 2016 Companion
Pages86-89
Number of pages4
ISBN (Electronic)9781450339506
DOIs
StatePublished - Feb 27 2016
Event19th ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2016 - San Francisco, United States
Duration: Feb 26 2016Mar 2 2016

Publication series

NameProceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW
Volume26-February-2016

Conference

Conference19th ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2016
Country/TerritoryUnited States
CitySan Francisco
Period2/26/163/2/16

Keywords

  • Citizen science
  • Computer science
  • Online experimentation
  • Problem solving
  • Social science

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Networks and Communications

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