Abstract
Glaive is a state-space planner based on Hoffmann and Nebel's Fast-Forward (2011) which solves the narrative planning problem defined by Riedl and Young (2010)- to construct a plan which achieves the author's goals out of steps which are clearly motivated and goaloriented toward individual character goals. Glaive reasons about how characters cooperate and conflict based on causal structures and possible worlds. By leveraging the unique constraints of narrative planning, Glaive reduces its branching factor and calculates a more accurate heuristic. We evaluate it on 8 narrative planning problems and demonstrate that it can solve certain nontrivial problems in under 1 second.
Original language | English |
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Title of host publication | Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
Pages | 80-86 |
Number of pages | 7 |
ISBN (Electronic) | 9781577356813 |
State | Published - 2014 |
Event | 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States Duration: Oct 3 2014 → Oct 7 2014 |
Publication series
Name | Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
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Conference
Conference | 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
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Country/Territory | United States |
City | Raleigh |
Period | 10/3/14 → 10/7/14 |
Bibliographical note
Publisher Copyright:Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
ASJC Scopus subject areas
- Artificial Intelligence
- Visual Arts and Performing Arts