Abstract
In this work, we present an approach for performing computational storytelling in open domain based on Author Goals. Author Goals are constraints placed on a story event directed by the author of the system. There are two challenges present in this type of story generation: (1) automatically acquiring a model of story progression, and (2) guiding the progress of story progression in light of different goals. We propose a novel approach to story generation based on probabilistic graphical models and Loopy Belief Propagation (LBP) that addresses both of these problems. We show the applicability of our technique through a case study on the Visual Storytelling (VIST) 2017 dataset. We use image descriptions as author goals. This empirical analysis suggests that our approach is able to utilize goals information to better automatically generate stories.
Original language | English |
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Title of host publication | Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 |
Editors | Foaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding |
ISBN (Electronic) | 9781450372176 |
DOIs | |
State | Published - Aug 26 2019 |
Event | 14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, United States Duration: Aug 26 2019 → Aug 30 2019 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 14th International Conference on the Foundations of Digital Games, FDG 2019 |
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Country/Territory | United States |
City | San Luis Obispo |
Period | 8/26/19 → 8/30/19 |
Bibliographical note
Publisher Copyright:© 2019 ACM.
Keywords
- Belief propagation
- Computational storytelling
- Natural language generation
- Probabilistic graphical models
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications