TY - GEN
T1 - How far can we go with local optimization in real-time stereo matching - A performance study on different cost aggregation approaches
AU - Wang, Liang
AU - Gong, Mingwei
AU - Gong, Minglun
AU - Yang, Ruigang
PY - 2006
Y1 - 2006
N2 - Applications such as robot navigation and augmented reality require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most real-time stereo applications rely on local winner-take-all optimization in the disparity computation process. These local approaches are generally outperformed by offline global optimization based algorithms. However, recent research shows that, through carefully selecting and aggregating the matching costs of neighboring pixels, the disparity maps produced by a local approach can be more accurate than those generated by many global optimization techniques. We are therefore motivated to investigate whether these cost aggregation approaches can be adopted in real-time stereo applications and, if so, how well they perform under the real-time constraint. The evaluation is conducted on a real-time stereo platform, which utilizes the processing power of programmable graphics hardware. Several recent cost aggregation approaches are also implemented and optimized for graphics hardware so that real-time speed can be achieved. The performances of these aggregation approaches in terms of both processing speed and result quality are reported.
AB - Applications such as robot navigation and augmented reality require high-accuracy dense disparity maps in real-time and online. Due to time constraint, most real-time stereo applications rely on local winner-take-all optimization in the disparity computation process. These local approaches are generally outperformed by offline global optimization based algorithms. However, recent research shows that, through carefully selecting and aggregating the matching costs of neighboring pixels, the disparity maps produced by a local approach can be more accurate than those generated by many global optimization techniques. We are therefore motivated to investigate whether these cost aggregation approaches can be adopted in real-time stereo applications and, if so, how well they perform under the real-time constraint. The evaluation is conducted on a real-time stereo platform, which utilizes the processing power of programmable graphics hardware. Several recent cost aggregation approaches are also implemented and optimized for graphics hardware so that real-time speed can be achieved. The performances of these aggregation approaches in terms of both processing speed and result quality are reported.
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U2 - 10.1109/3DPVT.2006.78
DO - 10.1109/3DPVT.2006.78
M3 - Conference contribution
AN - SCOPUS:38149141091
SN - 0769528252
SN - 9780769528250
T3 - Proceedings - Third International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2006
SP - 129
EP - 136
BT - Proceedings - 3rd International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2006
T2 - 3rd International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2006
Y2 - 14 June 2006 through 16 June 2006
ER -