A new methodology for the measurement of the neural substrates of human social interaction is described. This technology, termed "Hyperscan," embodies both the hardware and the software necessary to link magnetic resonance scanners through the internet. Hyperscanning allows for the performance of human behavioral experiments in which participants can interact with each other while functional MRI is acquired in synchrony with the behavioral interactions. Data are presented from a simple game of deception between pairs of subjects. Because people may interact both asymmetrically and asynchronously, both the design and the analysis must accommodate this added complexity. Several potential approaches are described.
|Number of pages||6|
|State||Published - Aug 2002|
Bibliographical noteFunding Information:
The Hyperscan Development Group at Baylor College of Medicine (www.hnlsource.org) and the Hyperscan consortium (www. hyperscan.org) give special acknowledgement to the Kane Family Foundation (P.R.M.) for their unflagging support of the initial stages of this work. We acknowledge both the expertise and the commitment of all those who have contributed to the Hyperscan-ning Project. Various parts of this work have been supported by NIDA (G.S.B.: DA00367 and DA14883; P.R.M.: DA11723) and NIMH (P.R.M.: MH52797; G.S.B.: MH61010).
ASJC Scopus subject areas
- Cognitive Neuroscience