Abstract
The Columbus Indiana Augmented Reality Project is a student-driven initiative to research, interpret, and reproduce the historic urban architecture and landscape of Columbus, Indiana. Focusing initially on the 7 Landmark Buildings housed in the city, the project uses primary source information (original archival drawings photographs, letters, and audio material) to create an enhanced digital model, which patrons can use through an application and web platform to navigate the city either on-site or remotely. Employing the Ball State University approach to entrepreneurial learning, as students learn techniques for creating the environment, they then teach their peers and the public about the information, thus introducing and then reinforcing learning objectives and skillsets. The project provides real world experience in cutting-edge heritage preservation issues and methods, giving students an immersive experience, working with professionals in the field, and creating an immersive digital model to help the public engage with important modernist architecture.
| Original language | English |
|---|---|
| Title of host publication | Immersive Learning Research Network - 3rd International Conference, iLRN 2017, Proceedings |
| Editors | Dennis Beck, Foaad Khosmood, Johanna Pirker, Christian Gutl, Leonel Morgado, Colin Allison, Jonathon Richter |
| Pages | 116-128 |
| Number of pages | 13 |
| DOIs | |
| State | Published - 2017 |
| Event | 3rd International Conference on Immersive Learning Research Network, iLRN 2017 - Coimbra, Portugal Duration: Jun 26 2017 → Jun 29 2017 |
Publication series
| Name | Communications in Computer and Information Science |
|---|---|
| Volume | 725 |
| ISSN (Print) | 1865-0929 |
Conference
| Conference | 3rd International Conference on Immersive Learning Research Network, iLRN 2017 |
|---|---|
| Country/Territory | Portugal |
| City | Coimbra |
| Period | 6/26/17 → 6/29/17 |
Bibliographical note
Publisher Copyright:© Springer International Publishing AG 2017.
Keywords
- Architectural history
- Augmented reality
- Digital heritage
- Embedded archiving
- Modernism
ASJC Scopus subject areas
- General Computer Science
- General Mathematics