Interactive 3D teleconferencing with user-adaptive views

Ruigang Yang, Andrew Nashel, Herman Towles

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

We present a system and techniques for synthesizing views for three-dimensional video teleconferencing. Instead of performing complex 3D scene acquisition, we decided to trade storage/hardware for computation, i.e., using more cameras. While it is expensive to directly capture a scene from all possible viewpoints, we observed that the participants' viewpoints usually remain at a constant height (eye level) during video teleconferencing. Therefore we can restrict the possible viewpoint to be within a virtual plane without sacrificing much of the realism. Doing so significantly reduces the number of cameras required. We demonstrate a real-time system that uses a linear array of cameras to perform Light-Field style rendering. The simplicity and robustness of light fielding rendering, combined with the natural restrictions of limited view volume in video teleconferencing, allow us to synthesize photo-realistic views per user request at interactive rate.

Original languageEnglish
Title of host publicationProceedings of the ACM SIGMM 2004 Workshop on Effective Telepresence - ETP 2004
Pages50-51
Number of pages2
DOIs
StatePublished - 2004
EventProceedings of the ACM SIGMM 2004 Workshop on Effective Telepresence - ETP 2004 - New York, NY, United States
Duration: Oct 15 2004Oct 15 2004

Publication series

NameProceedings of the ACM SIGMM 2004 Workshop on Effective Telepresence - ETP 2004

Conference

ConferenceProceedings of the ACM SIGMM 2004 Workshop on Effective Telepresence - ETP 2004
Country/TerritoryUnited States
CityNew York, NY
Period10/15/0410/15/04

Keywords

  • 3D video-teleconferencing
  • Light field rendering
  • View synthesis

ASJC Scopus subject areas

  • General Engineering

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