TY - GEN
T1 - Interactive narrative planning in the best laid plans
AU - Ware, Stephen G.
AU - Young, R. Michael
AU - Wright, Phillip
AU - Stith, Christian
PY - 2015/6/1
Y1 - 2015/6/1
N2 - The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.
AB - The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.
UR - http://www.scopus.com/inward/record.url?scp=84961223491&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84961223491&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84961223491
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 4313
EP - 4314
BT - Proceedings of the 29th AAAI Conference on Artificial Intelligence, AAAI 2015 and the 27th Innovative Applications of Artificial Intelligence Conference, IAAI 2015
T2 - 29th AAAI Conference on Artificial Intelligence, AAAI 2015 and the 27th Innovative Applications of Artificial Intelligence Conference, IAAI 2015
Y2 - 25 January 2015 through 30 January 2015
ER -