Interactive narrative planning in the best laid plans

Stephen G. Ware, R. Michael Young, Phillip Wright, Christian Stith

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The Best Laid Plans is an interactive narrative video game that uses cognitive-inspired fast planning techniques to generate stories with conflict during play. Players alternate between acting out a plan and seeing that plan thwarted by non-player characters. The Glaive narrative planner combines causal-link-based computational models of narrative with the speed of fast heuristic search techniques to adapt the story each time the player attempts a new plan.

Original languageEnglish
Title of host publicationProceedings of the 29th AAAI Conference on Artificial Intelligence, AAAI 2015 and the 27th Innovative Applications of Artificial Intelligence Conference, IAAI 2015
Pages4313-4314
Number of pages2
ISBN (Electronic)9781577357049
StatePublished - Jun 1 2015
Event29th AAAI Conference on Artificial Intelligence, AAAI 2015 and the 27th Innovative Applications of Artificial Intelligence Conference, IAAI 2015 - Austin, United States
Duration: Jan 25 2015Jan 30 2015

Publication series

NameProceedings of the National Conference on Artificial Intelligence
Volume6

Conference

Conference29th AAAI Conference on Artificial Intelligence, AAAI 2015 and the 27th Innovative Applications of Artificial Intelligence Conference, IAAI 2015
Country/TerritoryUnited States
CityAustin
Period1/25/151/30/15

Bibliographical note

Publisher Copyright:
© Copyright 2015. Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

ASJC Scopus subject areas

  • Software
  • Artificial Intelligence

Fingerprint

Dive into the research topics of 'Interactive narrative planning in the best laid plans'. Together they form a unique fingerprint.

Cite this