TY - GEN
T1 - Interreflection removal for photometric stereo by using spectrum-dependent albedo
AU - Liao, Miao
AU - Huang, Xinyu
AU - Yang, Ruigang
PY - 2011
Y1 - 2011
N2 - We present a novel method that can separate m-bounced light and remove the interreflections in a photometric stereo setup. Under the assumption of a uniformly colored lambertian surface, the intensity of a point in the scene is the sum of 1-bounced light through m-bounced light rays. Ruled by the law of diffuse reflection, whenever a light ray is bounced by the surface, its intensity will be attenuated by the factor of albedo . This implies that the measured intensity value can be written as a polynomial function of , and the intensity contribution of the m-bounced light rays are expressed by the term of m . Therefore, when we change the surface albedo, the intensity of the m-bounced light is changed to the order of m. This non-linearity gives us the possibility to separate the m-bounced light. In practice, we illuminate the scene with different light colors to effectively simulate different surface albedos since albedo is spectrum dependent. Once the m-bounced light rays are separated, we can perform the photometric stereo algorithm on the 1-bounced light (direct lighting) images to produce the 3D shape without the impact of interreflections. Experiments have shown that we get significantly improved scene reconstruction with a minimum of two color images.
AB - We present a novel method that can separate m-bounced light and remove the interreflections in a photometric stereo setup. Under the assumption of a uniformly colored lambertian surface, the intensity of a point in the scene is the sum of 1-bounced light through m-bounced light rays. Ruled by the law of diffuse reflection, whenever a light ray is bounced by the surface, its intensity will be attenuated by the factor of albedo . This implies that the measured intensity value can be written as a polynomial function of , and the intensity contribution of the m-bounced light rays are expressed by the term of m . Therefore, when we change the surface albedo, the intensity of the m-bounced light is changed to the order of m. This non-linearity gives us the possibility to separate the m-bounced light. In practice, we illuminate the scene with different light colors to effectively simulate different surface albedos since albedo is spectrum dependent. Once the m-bounced light rays are separated, we can perform the photometric stereo algorithm on the 1-bounced light (direct lighting) images to produce the 3D shape without the impact of interreflections. Experiments have shown that we get significantly improved scene reconstruction with a minimum of two color images.
UR - http://www.scopus.com/inward/record.url?scp=80052877194&partnerID=8YFLogxK
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U2 - 10.1109/CVPR.2011.5995343
DO - 10.1109/CVPR.2011.5995343
M3 - Conference contribution
AN - SCOPUS:80052877194
SN - 9781457703942
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 689
EP - 696
BT - 2011 IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2011
ER -