Abstract
Player goals in games are often framed in terms of achieving something in the game world, but this framing can fail to capture goals centered on the player’s own mental model, such as seeking the answers to questions about the game world. We use a least-commitment model of interactive narrative to characterize these knowledge goals and the problem of knowledge goal recognition. As a first attempt to solve the knowledge goal recognition problem, we adapt a classical goal recognition paradigm, but in our empirical evaluation the approach suffers from a high rate of incorrectly rejecting a synthetic player’s true goals; we discuss how handling of player goals could be made more robust in practice.
| Original language | English |
|---|---|
| Journal | CEUR Workshop Proceedings |
| Volume | 3626 |
| State | Published - 2023 |
| Event | 10th Experimental Artificial Intelligence in Games Workshop, EXAG 2023 - Salt Lake City, United States Duration: Oct 8 2023 → … |
Bibliographical note
Publisher Copyright:© 2023 Copyright for this paper by its authors.
Funding
This material is based upon work supported by the National Science Foundation under Grant No. IIS-2145153. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
| Funders | Funder number |
|---|---|
| National Science Foundation Arctic Social Science Program | IIS-2145153 |
| National Science Foundation Arctic Social Science Program |
Keywords
- goal recognition
- interactive narrative
- narrative planning
- question answering
ASJC Scopus subject areas
- General Computer Science
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