Abstract
Symbolic planning algorithms and large language models have different strengths and weaknesses for story generation, suggesting hybrid models might leverage advantages from both. Others have proposed using a language model in combination with a partial order planning style algorithm to avoid the need for a hand-written symbolic domain of actions, or generating these domains from natural language input. This paper offers a complementary approach. We propose to use a state space planning algorithm to plan coherent multi-agent stories using hand-written symbolic domains, but with a language model acting as a guide to estimate which events are worth exploring first. We present an initial evaluation of this approach on a set of benchmark narrative planning problems.
Original language | English |
---|---|
Journal | IEEE Transactions on Games |
DOIs | |
State | Accepted/In press - 2024 |
Bibliographical note
Publisher Copyright:© 2018 IEEE.
Keywords
- Language models
- narrative planning
- story generation
ASJC Scopus subject areas
- Software
- Control and Systems Engineering
- Artificial Intelligence
- Electrical and Electronic Engineering