Abstract
In this work we introduce Quixote, a system that makes programming virtual agents more accessible to non-programmers by enabling these agents to be trained using the sociocultural knowledge present in stories. Quixote uses a corpus of exemplar stories to automatically engineer a reward function that is used to train virtual agents to exhibit desired behaviors using reinforcement learning. We show the effectiveness of our system with a case study conducted in a virtual environment called Robbery World that simulates a bank robbery scenario. In this case study, we use a corpus of stories crowdsourced from Amazon Mechanical Turk to guide learning. We evaluate Quixote under a variety of different conditions to determine the overall effectiveness of the system in Robbery World.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 12th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016 |
| Editors | Nathan Sturtevant, Brian Magerko |
| Pages | 183-189 |
| Number of pages | 7 |
| ISBN (Electronic) | 9781577357728 |
| DOIs | |
| State | Published - Oct 8 2016 |
| Event | 12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016 - Burlingame, United States Duration: Oct 8 2016 → Oct 12 2016 |
Publication series
| Name | Proceedings - AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE |
|---|---|
| ISSN (Print) | 2326-909X |
| ISSN (Electronic) | 2334-0924 |
Conference
| Conference | 12th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2016 |
|---|---|
| Country/Territory | United States |
| City | Burlingame |
| Period | 10/8/16 → 10/12/16 |
Bibliographical note
Publisher Copyright:Copyright © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Funding
This material is based upon work supported by the U.S. Defense Advanced Research Projects Agency (DARPA) under Grant #D11AP00270 and the Office of Naval Research (ONR) under Grant #N00014-14-1-0003.
| Funders | Funder number |
|---|---|
| Office of Naval Research Naval Academy | 00014-14-1-0003 |
| Defense Advanced Research Projects Agency | 11AP00270 |
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
- Software