TY - GEN
T1 - Light field projection for lighting reproduction
AU - Zhou, Zhong
AU - Yu, Tao
AU - Qiu, Xiaofeng
AU - Yang, Ruigang
AU - Zhao, Qinping
N1 - Publisher Copyright:
© 2015 IEEE.
Copyright:
Copyright 2016 Elsevier B.V., All rights reserved.
PY - 2015/8/25
Y1 - 2015/8/25
N2 - We propose a novel approach to generate 4D light field in the physical world for lighting reproduction. The light field is generated by projecting lighting images on a lens array. The lens array turns the projected images into a controlled anisotropic point light source array which can simulate the light field of a real scene. In terms of acquisition, we capture an array of light probe images from a real scene, based on which an incident light field is generated. The lens array and the projectors are geometric and photometrically calibrated, and an efficient resampling algorithm is developed to turn the incident light field into the images projected onto the lens array. The reproduced illumination, which allows per-ray lighting control, can produce realistic lighting result on real objects, avoiding the complex process of geometric and material modeling. We demonstrate the effectiveness of our approach with a prototype setup.
AB - We propose a novel approach to generate 4D light field in the physical world for lighting reproduction. The light field is generated by projecting lighting images on a lens array. The lens array turns the projected images into a controlled anisotropic point light source array which can simulate the light field of a real scene. In terms of acquisition, we capture an array of light probe images from a real scene, based on which an incident light field is generated. The lens array and the projectors are geometric and photometrically calibrated, and an efficient resampling algorithm is developed to turn the incident light field into the images projected onto the lens array. The reproduced illumination, which allows per-ray lighting control, can produce realistic lighting result on real objects, avoiding the complex process of geometric and material modeling. We demonstrate the effectiveness of our approach with a prototype setup.
KW - Light field projection
KW - lighting reproduction
KW - matting and compositing
KW - realistic lighting
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84954561129&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84954561129&partnerID=8YFLogxK
U2 - 10.1109/VR.2015.7223335
DO - 10.1109/VR.2015.7223335
M3 - Conference contribution
AN - SCOPUS:84954561129
T3 - 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings
SP - 135
EP - 142
BT - 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings
A2 - Swan, J. Edward
A2 - Lecuyer, Anatole
A2 - Hollerer, Tobias
A2 - Interrante, Victoria
Y2 - 23 March 2015 through 27 March 2015
ER -