Abstract
We propose a novel approach to generate 4D light field in the physical world for lighting reproduction. The light field is generated by projecting lighting images on a lens array. The lens array turns the projected images into a controlled anisotropic point light source array which can simulate the light field of a real scene. In terms of acquisition, we capture an array of light probe images from a real scene, based on which an incident light field is generated. The lens array and the projectors are geometric and photometrically calibrated, and an efficient resampling algorithm is developed to turn the incident light field into the images projected onto the lens array. The reproduced illumination, which allows per-ray lighting control, can produce realistic lighting result on real objects, avoiding the complex process of geometric and material modeling. We demonstrate the effectiveness of our approach with a prototype setup.
Original language | English |
---|---|
Title of host publication | 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings |
Editors | J. Edward Swan, Anatole Lecuyer, Tobias Hollerer, Victoria Interrante |
Pages | 135-142 |
Number of pages | 8 |
ISBN (Electronic) | 9781479917273 |
DOIs | |
State | Published - Aug 25 2015 |
Event | IEEE Virtual Reality Conference, VR 2015 - Arles, France Duration: Mar 23 2015 → Mar 27 2015 |
Publication series
Name | 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings |
---|
Conference
Conference | IEEE Virtual Reality Conference, VR 2015 |
---|---|
Country/Territory | France |
City | Arles |
Period | 3/23/15 → 3/27/15 |
Bibliographical note
Publisher Copyright:© 2015 IEEE.
Keywords
- Light field projection
- lighting reproduction
- matting and compositing
- realistic lighting
- virtual reality
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition