TY - GEN
T1 - Modelling car drivers as believable autonomous agents for a traffic control training game
AU - Ter-Isahakyan, Levon
AU - Jaromczyk, Jerzy W.
PY - 2012
Y1 - 2012
N2 - In the context of a training game for road traffic controllers, we discuss issues related to representing and implementing car drivers and their interaction with the driving environment to achieve behavior that fits the definition of believable agents. Drivers are implemented as autonomous agents with a set of individualized characteristics describing "driver personality" that affect their reaction time, tendencies for speeding, etc. Such autonomous agents interact with other cars, obstacles, traffic signals and traffic controllers - who can change traffic patterns - and serve to support simple and believable game simulation and allow instructors to create interesting and representative training units.
AB - In the context of a training game for road traffic controllers, we discuss issues related to representing and implementing car drivers and their interaction with the driving environment to achieve behavior that fits the definition of believable agents. Drivers are implemented as autonomous agents with a set of individualized characteristics describing "driver personality" that affect their reaction time, tendencies for speeding, etc. Such autonomous agents interact with other cars, obstacles, traffic signals and traffic controllers - who can change traffic patterns - and serve to support simple and believable game simulation and allow instructors to create interesting and representative training units.
KW - autonomous agents
KW - instruction and training
KW - serious games
KW - simulation
UR - http://www.scopus.com/inward/record.url?scp=84869005894&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869005894&partnerID=8YFLogxK
U2 - 10.1109/CGames.2012.6314582
DO - 10.1109/CGames.2012.6314582
M3 - Conference contribution
AN - SCOPUS:84869005894
SN - 9781467311199
T3 - Proceedings of CGAMES'2012 USA - 17th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
SP - 242
EP - 247
BT - Proceedings of CGAMES'2012 USA - 17th International Conference on Computer Games
T2 - 17th International Conference on Computer Games, CGAMES 2012
Y2 - 30 July 2012 through 1 August 2012
ER -