Multiplayer virtual reality game for pediatric patients

Alice J. Lin, Charles B. Chen, Fuhua Cheng

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Virtual reality (VR) games represent a new world for players and game developers alike. Game developers have made numerous innovations in this field, and they continue to search for new ways to immerse players in the VR gaming world. Many challenges arise in the effort to troubleshoot new problems that come with the development of VR. Consumer satisfaction is extremely important, and game developers constantly work to improve and enhance the player experience. In particular, pediatric patients as a whole face unique challenges, and developers must aim to create specific gaming experiences for these individuals. VR gaming may provide multiple therapeutic effects, such as providing analgesia, relieving anxiety, and rehabilitation. In this paper, we provide a model of strategic interaction between rational decision-makers for designing and developing the multiplayer VR game. We will also discuss applications of this technology to enhance the gaming experience and therapeutic benefits to pediatric patients.

Original languageEnglish
Title of host publicationICMSSP 2019 - 2019 4th International Conference on Multimedia Systems and Signal Processing
Pages47-51
Number of pages5
ISBN (Electronic)9781450371711
DOIs
StatePublished - May 10 2019
Event4th International Conference on Multimedia Systems and Signal Processing, ICMSSP 2019 - Guangzhou, China
Duration: May 10 2019May 12 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference4th International Conference on Multimedia Systems and Signal Processing, ICMSSP 2019
Country/TerritoryChina
CityGuangzhou
Period5/10/195/12/19

Bibliographical note

Publisher Copyright:
© 2019 Association for Computing Machinery.

Keywords

  • Games
  • Multiplayer
  • Pediatrics
  • Virtual Reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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