Abstract
Believable characters are core elements of a coherent story. Qualities that make story characters more believable include goals, beliefs, personality, and emotion. We propose computational models of emotion and personality by adapting the OCC model of emotion and the Five Factor personality model. Our models are formulated into multi-agent strong-story narrative planning with the promise of being highly reusable and domain independent. We evaluate these models using multiple human subject studies. We show that our model's reasoning about character emotions matches the expectations of human readers, and using our emotion model, we can generate a larger set of stories than precedent narrative planners. We also demonstrate that human readers can perceive and recognize the personalities of story characters through their consistent behavior generated by our model. Our final experiment supports that human readers significantly find the behavior generated by our models of emotion and personality more believable than behavior that lacks either or both.
Original language | English |
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Pages (from-to) | 1-14 |
Number of pages | 14 |
Journal | IEEE Transactions on Games |
DOIs | |
State | Accepted/In press - 2022 |
Bibliographical note
Publisher Copyright:IEEE
Keywords
- Appraisal
- Behavioral sciences
- Cognition
- Emotion
- Emotion recognition
- Games
- Interactive Narratives
- Narrative Planning
- Personality
- Planning
- Space exploration
- Strong-Story Systems
ASJC Scopus subject areas
- Software
- Control and Systems Engineering
- Artificial Intelligence
- Electrical and Electronic Engineering