Abstract
AIIDE 2014 is the second AIIDE event that has featured a playable experience track. This paper describes the seven entries that were accepted in the 2014 track, as well as the motivation behind the track and the criteria used to evaluate and accept entries.
Original language | English |
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Title of host publication | Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
Pages | 203-209 |
Number of pages | 7 |
ISBN (Electronic) | 9781577356813 |
State | Published - 2014 |
Event | 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 - Raleigh, United States Duration: Oct 3 2014 → Oct 7 2014 |
Publication series
Name | Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
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Conference
Conference | 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 |
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Country/Territory | United States |
City | Raleigh |
Period | 10/3/14 → 10/7/14 |
Bibliographical note
Publisher Copyright:Copyright © 2014, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
ASJC Scopus subject areas
- Artificial Intelligence
- Visual Arts and Performing Arts