Psychological and physiological responses to stereoscopic 3D presentation in handheld digital gaming: Comparing the experiences of frequent and infrequent game players

Anthony Limperos, T. Franklin Waddell, Adrienne Holz Ivory, James D. Ivory

Research output: Contribution to journalArticlepeer-review

12 Scopus citations

Abstract

Recent advances in commercial gaming technology include stereoscopic 3D presentation. This experiment employed a mixed factorial design to explore the effects of game display format (2D; 3D), frequency of game play (weekly; non-weekly), and participant gender (male; female) on feelings of presence and arousal among participants playing a handheld racing video game. Responses to display format were moderated by frequency of game play, with stereoscopic 3D presentation eliciting reduced presence and increased arousal among weekly game players, but the reverse pattern among non-weekly game players. Theoretical and practical implications of the moderating role of game play frequency in effects of 3D presentation are discussed.

Original languageEnglish
Pages (from-to)341-353
Number of pages13
JournalPresence: Teleoperators and Virtual Environments
Volume23
Issue number4
DOIs
StatePublished - Nov 1 2014

ASJC Scopus subject areas

  • Software
  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition

Fingerprint

Dive into the research topics of 'Psychological and physiological responses to stereoscopic 3D presentation in handheld digital gaming: Comparing the experiences of frequent and infrequent game players'. Together they form a unique fingerprint.

Cite this