Abstract
This paper explores a new depth-recovery technique targeted for two environments: visualization on non-regular screen surfaces, and real-time depth recovery in an unknown scene. The algorithm is based on the computation of pre-warped images that are projected into the scene and re-imaged by synchronized cameras. The real-time control of the pre-warp and the type of imagery projected into the scene allows for a novel solution that recovers scene geometry and can be used in both visualization (projection of imagery onto screen surfaces) and computer vision environments.
Original language | English |
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Pages | 413-419 |
Number of pages | 7 |
State | Published - 1999 |
Event | Proceedings of the 1999 IEEE Aerospace Conference - Snowmass at Aspen, CO, USA Duration: Mar 6 1999 → Mar 13 1999 |
Conference
Conference | Proceedings of the 1999 IEEE Aerospace Conference |
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City | Snowmass at Aspen, CO, USA |
Period | 3/6/99 → 3/13/99 |
ASJC Scopus subject areas
- General Engineering