Real-time depth warping for 3-D scene reconstruction

W. Brent Seales, Greg Welch, Christopher O. Jaynes

Research output: Contribution to conferencePaperpeer-review

3 Scopus citations

Abstract

This paper explores a new depth-recovery technique targeted for two environments: visualization on non-regular screen surfaces, and real-time depth recovery in an unknown scene. The algorithm is based on the computation of pre-warped images that are projected into the scene and re-imaged by synchronized cameras. The real-time control of the pre-warp and the type of imagery projected into the scene allows for a novel solution that recovers scene geometry and can be used in both visualization (projection of imagery onto screen surfaces) and computer vision environments.

Original languageEnglish
Pages413-419
Number of pages7
StatePublished - 1999
EventProceedings of the 1999 IEEE Aerospace Conference - Snowmass at Aspen, CO, USA
Duration: Mar 6 1999Mar 13 1999

Conference

ConferenceProceedings of the 1999 IEEE Aerospace Conference
CitySnowmass at Aspen, CO, USA
Period3/6/993/13/99

ASJC Scopus subject areas

  • General Engineering

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