Real-time rendering of physical scene on virtual curved mirror with RGB-D camera networks

Po Chang Su, Wanxin Xu, Ju Shen, Sen Ching Samson Cheung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

With the recent explosive growth of Augmented Reality (AR) and Virtual Reality (VR) platforms, technology to capture and render dynamic physical space has increasingly become indispensable. In this paper, we present a novel system that can capture and render in real-time dynamic 3D scenes on a virtual arbitrarily-shaped curved mirror. To achieve a realistic mirror rendering, the reflective scenes change based on a viewer's perspective as inferred by an eye detector. A challenge faced by mirror systems is the broad visual field required to accommodate the movement of the viewer. To overcome the limited field of view obtained from a single camera, our capturing system is based on a network of calibrated RGB-D cameras that is scalable to capture an arbitrarily large environment. The rendering is accomplished by raytracing light rays from the viewpoint to the scene reflected by the virtual curved surface. To the best of our knowledge, the proposed system is the first to render reflective dynamic scenes from real 3D data in large environments. In our experiments, we present our rendering results of using different curved surfaces.

Original languageEnglish
Title of host publication2017 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2017
Pages79-84
Number of pages6
ISBN (Electronic)9781538605608
DOIs
StatePublished - Sep 5 2017
Event2017 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2017 - Hong Kong, Hong Kong
Duration: Jul 10 2017Jul 14 2017

Publication series

Name2017 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2017

Conference

Conference2017 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2017
Country/TerritoryHong Kong
CityHong Kong
Period7/10/177/14/17

Bibliographical note

Funding Information:
Part of this material is based upon work supported by the Nationa Science Foundation under Grant No. 1237134.

Publisher Copyright:
© 2017 IEEE.

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology

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