Abstract
We present an approach to teaching introductory computer graphics for game development using Microsoft XNA as a development platform. One of the main challenges for such courses is an uneven level of student knowledge and skills, particularly in the underlying mathematics. In our course, the participants' background ranged from undergraduates who just completed CS2 to seniors in their last semester. Our course had four individual programming assignments, designed to help with the assimilation of the necessary game development and mathematical concepts by connecting the debugging process with visual feedback. We discuss the topics we covered, pedagogical methods, goals of the assignments, and student feedback for each of the programming assignments.
Original language | English |
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Title of host publication | Proceedings of CGAMES 2013 USA - 18th International Conference on Computer Games |
Subtitle of host publication | AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games |
Pages | 36-40 |
Number of pages | 5 |
DOIs | |
State | Published - 2013 |
Event | 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013 - Louisville, KY, United States Duration: Jul 30 2013 → Aug 1 2013 |
Publication series
Name | Proceedings of CGAMES 2013 USA - 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games |
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Conference
Conference | 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013 |
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Country/Territory | United States |
City | Louisville, KY |
Period | 7/30/13 → 8/1/13 |
Bibliographical note
Copyright:Copyright 2014 Elsevier B.V., All rights reserved.
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software